GLAkuma - C/C++

A rendering engine using OpenGL 4.6

Project Repository

About Project:

This is an OpenGL 4.6 Rendering Engine that supports GLTF 2.0 Loading & Texturing (non PBR pipeline). The project was mainly written in C11 except for a tiny wrapper for C++ IMGUI Libraries. I created this in pursuit of knowledge for 3D computer graphics and to ease my transfer into the Vulkan API. This project went under many iterations as I felt like I was constantly learning something new that I could apply to it. Not just as a graphics programmer but a programmer in general. I enjoyed working on this and am very excited for Vulkan.

Screenshots:

GLAkuma Screenshot 2
GLAkuma Screenshot 3
GLAkuma Screenshot 4
GLAkuma Screenshot 5